Success!
The requested page is not available.
We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Toby Morgan
Skill Summary
Education
Work History
Working with asset development departments, Look, Groom, and CFX simulations as well as shot departments CFX, FX, and Lighting. Developing workflows and technologies to deliver high-quality feature animations.
Developing custom tools for houdini based fx and lighting teams generating and editing linework on cg characters. Liaising with show leadership to inform design decisions and meet production timelines. Mentoring a co-op trainee and other junior team members.
Work with production on each show to work out pipe crew resources Develop cross show projects for asset and shot hand over. Help built a team of 16 pipeline td's and supported them across 10+ shows concurrently. Work with global leadership to support/develop new work-flows.
Developing the pipeline as-well as departmental tools across the VFX division. Writing custom plug-ins for Deadline farm to work with Shotgrid toolkit apps, Maya, Nuke, Houdini. Developed Delivery tool with sg toolkit for production to manage client deliveries.
Developing fur rig tools in Houdini for pre and post sim artist control. Creating a rig automation to allow a lead to initialize a character specific set of defaults Delivered a number of creature simulation shots.
Delivering and Developing VFX, Interactive Exhibits, and other video content as a vendor. Working with clients to develop workflows to integrate into their own pipelines as-well as extending their production value.