+61 416421221
https://toby-morgan.com
Software Knowledge
Education
Bachelor's Degree Field Of Study Interactive Entertainment, Animation
Work History
ILM Pipeline Technical Director
Sept. 7, 2020 -
Current
Fantasy Island (2020), The Invisible Man (2020), Halloween Kills (2021)
Nov. 4, 2019 -
Sept. 4, 2020
Developing pipeline tools by collaborating with artists, supervisors and production.
From the client turnover to final delivery helping the team to keep on track and do what they do best.
Integrating and developing for Shotgun Toolkit, Nuke, Hiero, Maya, Houdini, OCIO, Deadline.
Cats (2019)
May 20, 2019 -
Nov. 22, 2019
Developing fur rig tools in Houdini for pre and post sim artist control.
Creating rig automation tools to initialize a character specific set of defaults and send simulation to farm.
Developing for Houdini and integrating it with USD, Furtility.
Exhibit Tendor World Expo Dubai 2020 "Dp World"
Dec. 1, 2018 -
Dec. 12, 2018
Develop an Unreal project to be displayed in VR on Oculus Go hardware.
"Meat and Livestock Australia" general meeting video
Oct. 1, 2018 -
Nov. 30, 2018
Compositing shots and coordinating motion graphic artist to deliver a short film.
Unreal VR exhibition previsualization "Saudi Arabia"
May 1, 2018 -
June 30, 2018
Working with a team of creatives and engineers to an accurate VR representation of proposed exhibit.
Nitro Training and Development
April 1, 2018 -
May 31, 2018
Shooting talking head videos for News Corp Australia's internal training program.
360 degree cinema exhibit
Nov. 1, 2017 -
Jan. 31, 2018
Develop an Unreal project to allow artist to review material for exhibit in the context.
Build a VR representation of the show for client review.
Glitch (2017) S.02 E.02,05,06
March 1, 2017 -
June 30, 2017
- Sim and render VFX to rapidly age and crumble actors face/arms
- Camera match,
- Build face and arms digital double, sculpt, rig and animate.
- Particle effects
Uki
Jan. 1, 2017 -
March 1, 2017
I helped out with the awesome Utility Kinetic Insect (UKI) over at Pelican Studios
Using TouchDesigner to map incoming hdmi signal to led strips in the sculptures wings.
Getting basic animation controls from TouchDesigner to the actuator driven limbs
360 Fly CES 2017
Dec. 1, 2016 -
Jan. 7, 2017
Develop a way to automatically stitch 2 ultra wide "360 Fly" cameras to be presented in their VR show at CES 2017.
Client Liaison -Wild Life, Music Video
Sept. 1, 2016 -
Oct. 31, 2016
Bright Visions - Sovereign Hill
Sept. 1, 2015 -
Sept. 30, 2016
Develop an interactive projection mapped exhibit for Sovereign Hill open-air museum.
Rake (2016) S04.Ep01
Dec. 1, 2015 -
Dec. 31, 2015
Glass window shatter sim and digital double interaction.
360 Fly Launch Campaign
Oct. 1, 2015 -
Oct. 31, 2015
3d product renders for launch campaign of 360 Fly sports camera.
The Beautiful Lie (2015) S.01Ep.06
July 1, 2015 -
Aug. 31, 2015
3d set extension and train for the final scene.
The Wizards of Aus (2016) S.01Ep.01
June 1, 2015 -
June 30, 2015
Sim ground breaking to be integrated with actor popping out of the ground.
Glitch (2015) S.01Ep.01
March 1, 2015 -
March 31, 2015
- Sim and render VFX to rapidly age and crumble actors face/arms
- Camera match,
- Build face and arms digital double, sculpt, rig and animate