Software Knowledge
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Education

Bachelor's Degree Field Of Study Interactive Entertainment, Animation

SAE Melbourne

Work History
ILM Pipeline Technical Director

Sept. 7, 2020 -

Current

Pipeline Technical Director
ILM
Fantasy Island (2020), The Invisible Man (2020), Halloween Kills (2021)

Nov. 4, 2019 -

Sept. 4, 2020

VFX Technical Director

Developing pipeline tools by collaborating with artists, supervisors and production.

From the client turnover to final delivery helping the team to keep on track and do what they do best.

Integrating and developing for Shotgun Toolkit, Nuke, Hiero, Maya, Houdini, OCIO, Deadline.

Cutting Edge
Cats (2019)

May 20, 2019 -

Nov. 22, 2019

Technical Animator CFX

Developing fur rig tools in Houdini for pre and post sim artist control.

Creating rig automation tools to initialize a character specific set of defaults and send simulation to farm.

Developing for Houdini and integrating it with USD, Furtility.

Mill Film
Exhibit Tendor World Expo Dubai 2020 "Dp World"

Dec. 1, 2018 -

Dec. 12, 2018

Technical director

Develop an Unreal project to be displayed in VR on Oculus Go hardware.

Think OTS
"Meat and Livestock Australia" general meeting video

Oct. 1, 2018 -

Nov. 30, 2018

VFX Artist / Coordinator

Compositing shots and coordinating motion graphic artist to deliver a short film.

Ignition Immersive
Unreal VR exhibition previsualization "Saudi Arabia"

May 1, 2018 -

June 30, 2018

Technical Director

Working with a team of creatives and engineers to an accurate VR representation of proposed exhibit.

Think OTS
Nitro Training and Development

April 1, 2018 -

May 31, 2018

Videographer

Shooting talking head videos for News Corp Australia's internal training program.

Red Hero
360 degree cinema exhibit

Nov. 1, 2017 -

Jan. 31, 2018

Technical Director

Develop an Unreal project to allow artist to review material for exhibit in the context.
Build a VR representation of the show for client review.

Think OTS
Glitch (2017) S.02 E.02,05,06

March 1, 2017 -

June 30, 2017

VFX Artist
  • Sim and render VFX to rapidly age and crumble actors face/arms
  • Camera match,
  • Build face and arms digital double, sculpt, rig and animate.
  • Particle effects
Chroma Media
Uki

Jan. 1, 2017 -

March 1, 2017

Technical Developer

I helped out with the awesome Utility Kinetic Insect (UKI) over at Pelican Studios

Using TouchDesigner to map incoming hdmi signal to led strips in the sculptures wings.

Getting basic animation controls from TouchDesigner to the actuator driven limbs

Pelican Studios
360 Fly CES 2017

Dec. 1, 2016 -

Jan. 7, 2017

Technology Specialist

Develop a way to automatically stitch 2 ultra wide "360 Fly" cameras to be presented in their VR show at CES 2017.

360 Fly
Client Liaison -Wild Life, Music Video

Sept. 1, 2016 -

Oct. 31, 2016

3d Animator

Tim White
Bright Visions - Sovereign Hill

Sept. 1, 2015 -

Sept. 30, 2016

Technical Direction

Develop an interactive projection mapped exhibit for Sovereign Hill open-air museum.

Think OTS
Rake (2016) S04.Ep01

Dec. 1, 2015 -

Dec. 31, 2015

VFX Artist

Glass window shatter sim and digital double interaction.

Chroma Media
360 Fly Launch Campaign

Oct. 1, 2015 -

Oct. 31, 2015

VFX Artist

3d product renders for launch campaign of 360 Fly sports camera.

360 Fly
The Beautiful Lie (2015) S.01Ep.06

July 1, 2015 -

Aug. 31, 2015

VFX Artist

3d set extension and train for the final scene.

Endermol- Shine
The Wizards of Aus (2016) S.01Ep.01

June 1, 2015 -

June 30, 2015

VFX Artist

Sim ground breaking to be integrated with actor popping out of the ground.

LateNite Films
Glitch (2015) S.01Ep.01

March 1, 2015 -

March 31, 2015

VFX Artist
  • Sim and render VFX to rapidly age and crumble actors face/arms
  • Camera match,
  • Build face and arms digital double, sculpt, rig and animate
MatchBox Pictures